Senior Software Engineer· Freelance & Contract

An engineer who thinks like an artist

Bringing ambitious ideas to life.

I help startups and small businesses ship polished web products, real-time 3D, and games — engineered with an artist's eye and a strategist's instinct.

01About

An engineer who came to code the long way around.

I grew up obsessed with games, computers, mathematics and physics — but didn't write a line of code until university. I started in Civil Engineering, couldn't stay away from computers, and ended up double-majoring in Software Engineering (3.5/4 in both).

That shows in how I work: I think about architecture, systems and algorithms before code, and the heavier math shows up in the game mechanics and optimizations I build. I approach the web the way an architect and a designer would — structure and feel first.

Web is where I make my living, but games are where my heart is — I want to build experiences with the craft of a Path of Exile 2 or a Terraria.

02Selected Work

01 / Realtime · Graphics

Realtime Interior Renderer

A browser-based configurator letting architects walk clients through photoreal interiors live — materials, lighting, layout, all in real time.

  • Three.js
  • WebGL
  • Shaders

02 / Realtime · Web

WebRTC Communication Platform

Low-latency video & voice with a resilient signaling layer — architected the media pipeline and the real-time state sync.

  • WebRTC
  • React
  • .NET

03 / Games

2D Action Prototype

A physics-driven combat prototype — tuned game feel, custom mechanics, and performance-minded systems in Unity.

  • Unity
  • C#
03Playable — Games

Games you can play right here

Unity builds, streamed and playable in the browser — no download. This section is wired and ready; real builds land soon.

▶ Play in browsercoming soon
04Contact

Have a project in mind? Let's build it.

Freelance & contract · oguzhan@kalkuz.dev · GitHub · LinkedIn

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