01 / Realtime · Graphics
Realtime Interior Renderer
A browser-based configurator letting architects walk clients through photoreal interiors live — materials, lighting, layout, all in real time.
- Three.js
- WebGL
- Shaders
Senior Software Engineer· Freelance & Contract
An engineer who thinks like an artist
I help startups and small businesses ship polished web products, real-time 3D, and games — engineered with an artist's eye and a strategist's instinct.
I grew up obsessed with games, computers, mathematics and physics — but didn't write a line of code until university. I started in Civil Engineering, couldn't stay away from computers, and ended up double-majoring in Software Engineering (3.5/4 in both).
That shows in how I work: I think about architecture, systems and algorithms before code, and the heavier math shows up in the game mechanics and optimizations I build. I approach the web the way an architect and a designer would — structure and feel first.
Web is where I make my living, but games are where my heart is — I want to build experiences with the craft of a Path of Exile 2 or a Terraria.
01 / Realtime · Graphics
A browser-based configurator letting architects walk clients through photoreal interiors live — materials, lighting, layout, all in real time.
02 / Realtime · Web
Low-latency video & voice with a resilient signaling layer — architected the media pipeline and the real-time state sync.
03 / Games
A physics-driven combat prototype — tuned game feel, custom mechanics, and performance-minded systems in Unity.
Unity builds, streamed and playable in the browser — no download. This section is wired and ready; real builds land soon.
Freelance & contract · oguzhan@kalkuz.dev · GitHub · LinkedIn