Games — 2022
2D Action Prototype
- Role
- Solo Developer
- Stack
- Unity · C#
01 — Problem
Making combat feel good
A prototype to explore responsive, physics-driven melee combat with satisfying game feel — the kind of moment-to-moment feedback that keeps players engaged.
02 — Role
Solo — design & engineering
Everything: mechanics, physics tuning, and the performance-minded systems underneath.
03 — Approach
Feel first, then systems
Iterated on hit-stop, knockback and animation cancelling until the combat felt right, then generalized the mechanics into reusable systems with an eye on frame budget.
04 — Outcome
A satisfying vertical slice
A tight, replayable combat loop that validated the core mechanic and the underlying systems for a larger build.